Bacon and Games

Year: 2014 (page 4 of 5)

One Game a Week – Week 2

N.Y.A.T.G. (Not Your Average Typing Game) – Week 02 Done.

I focused on learning how to work with SpriteRenderers, nest GameObjects, use iTween and a few other essentials. The concept was designed to support some of the former, but I also made an effort to design a game that I wouldn’t normally or that I didn’t think would be any fun because, well, why not?

I’m not saying this game is “fun” but I’m surprised at how fun it is considering. Ultimately these “One Game a Week” experiments are really more like “One Game a 10 Hours”, which is why I didn’t get to any audio, but hey the experiment marches forward.

Play N.Y.A.T.G. here

On the Internet of People

It’s easy to dismiss the internet as an angry hotbed of hate and negativity. But the truth is the Internet is made up of the same people walking around every day whom (I’d hope) you wouldn’t describe in the same way. Anonymity is a funny thing that I’m not going to get into right now, but suffice to say that generally the people with the least interesting things to say are the loudest. They have to be, their arguments don’t stand on their own.


On Challenges & Obstacles

You wouldn’t try to eat an entire loaf of bread in one bite, would you? Of course not. You cut it into slices. Then you take reasonable bites and even still you must chew. This is to say nothing of how much your body breaks down food once you swallow.

Overcoming obstacles and challenges is not unlike eating.

Having a longview is essential to any project, but knowing how to break it up is just as important. You can only accomplish today what you can accomplish today, so don’t let what you have to do in a month keep you from getting to tomorrow.

You have to train yourself to chunk up your projects (or any task) into manageable bites.

You have to learn how to slice and chew and swallow.


Collect Coins. Don’t Die. Week one of the One Game a Week challenge is down. I spent the week learning Unity and getting the game dev essentials figured out. So far I love it.

It’s hard to leave something so unfinished, so unpolished, so under-explored but I think it’s good for me. I can already see the benefit of touching on an idea and moving on. For one, dwelling on a concept doesn’t necessarily improve your skills or thinking… it just refines a game that may not even be worth spending time on. I suspect that after churning through a bunch of games the ones that remain interesting might reveal which ones ARE worth spending time on.

Play Collect Coins. Don’t Die. here.

I may come back and put some thoughts down about this concept, but for now… on to Week Two!

On Self Image

When getting started in game development, or anything else for that matter, it’s easy to get caught up comparing yourself to others and wishing yourself forward to some “level” you hope to achieve one day. But the truth is you’ll never go to bed at one level and wake up in in another. The process is gradual and and leaves behind no discernible boundaries.

Veterans and noobs alike, we’re all just trying to get a little better every day and with every project.

The concept of “arrival” is relative and thus something you observe rather than experience.

Just enjoy the ride.


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