It’s so hard to share your unfinished work, but oh-so-important. Don’t keep things too close to the vest. Share early. Share often.
On Works-In-Progress
It's so hard to share unfinished work (your baby) but also so VERY important #gamedev #onGames pic.twitter.com/K1mgs6Jjni
— Sean James McKenzie (@baconandgames) December 15, 2014
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