Collect Coins. Don’t Die. Week one of the One Game a Week challenge is down. I spent the week learning Unity and getting the game dev essentials figured out. So far I love it.
It’s hard to leave something so unfinished, so unpolished, so under-explored but I think it’s good for me. I can already see the benefit of touching on an idea and moving on. For one, dwelling on a concept doesn’t necessarily improve your skills or thinking… it just refines a game that may not even be worth spending time on. I suspect that after churning through a bunch of games the ones that remain interesting might reveal which ones ARE worth spending time on.
I may come back and put some thoughts down about this concept, but for now… on to Week Two!