Bacon and Games

Tag: gamedev

Collect Coins. Don’t Die. Week one of the One Game a Week challenge is down. I spent the week learning Unity and getting the game dev essentials figured out. So far I love it.

It’s hard to leave something so unfinished, so unpolished, so under-explored but I think it’s good for me. I can already see the benefit of touching on an idea and moving on. For one, dwelling on a concept doesn’t necessarily improve your skills or thinking… it just refines a game that may not even be worth spending time on. I suspect that after churning through a bunch of games the ones that remain interesting might reveal which ones ARE worth spending time on.

Play Collect Coins. Don’t Die. here.

I may come back and put some thoughts down about this concept, but for now… on to Week Two!

On Getting Started

With so many platforms, languages and resources it can be daunting to get started in game development (or anything). The trick is to start.

On Success and Failure

A worthwhile outlook in game design as well as life in general. Wishing you all the strength to see the value in your failures as well as your successes.

You can view the entire “On Games” series here.

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