I call this one “Jump”. I’ll pause while you take in the originality of that.

It’s Week 3 of my One Game a Week challenge and while I realize this one is incredibly simplistic and unfinished, this is actually my favorite so far. The concept is that you press and hold to charge your jump and release when the power reaches the appropriate height to collect the pellet. The one other element built in to this point is that the hero (the white square) gets smaller with each pellet he eats, making it progressively harder to hit your target.

As is, it’s surprisingly fun. There are a few other elements I’d like to add to the game that I think might put it over the top though I do want to keep it incredibly quick and simple. I think when I’m ready to pursue one of these for mobile this might be where I start.