OK, the F in “Fmod” is superfluous, but I like alliteration. So sue sme. Waka waka waka.

Adam Atomic recently put out a call for volunteers to help moderate the Flixel Forums and I was happy to lend a hand. Flixel has lowered the barrier of entry for a lot of budding (and seasoned) game developers and so stomping on the throats of spammers seemed like a worthwhile cause.

Mmmm, SpammyEven though I’m pretty much just tasked with spam patrol, it didn’t seem right to be a mod on a forum without knowing too much about its focus (at least not from the technical perspective). I’m a long-time contributing member of actionscript.org and thought it’d be nice to be able to contribute to Flixel education in the same way I have to general AS education. (That’s AS education, with one S)

So in the spirit of learning Flixel, I’ve decided to add to my ever-growing pile of prototypes a game loosely inspired by Super Crate Box and other single-screen twitchy platformers. Right now it’s in very early stages (all art is 100% placeholder 1) but so far it involves catching coins and stomping on ninja stars before they eat up the ground and drop you into the searing hot lava below. It’s a game about postponing your own inevitable demise whilst being as greedy as possible. Hooray, take that priorities! Here’s a screenshot:

Mmmm, jumpy

I’m amazed by how easy Flixel is to pick up and how simple it is to implement a lot of really powerful things. With some creative thinking you can do quite a lot without writing very much custom code at all. Many thanks to Adam “Atomic” Saltsman for sharing his framework and for allowing me to lend a hand in keeping it going. The Flixel project above is aimed at helping me extend my contributions beyond, “Can I spam you?” -> “No, no you may not.”

Re: “ever-growing pile of prototypes”
I’m a fan of all sorts of games, but on mobile I tend to gravitate towards word and puzzle games. As a result I’ve been working on a few concepts of my own. Here are some screens from other games I’ve got in varying stages of development.

Holy crap, ship something!

Looking at all the works-in-progress I’ve got (and this is just some of it) the phrase “Holy crap, ship something!” comes to mind. I think it’s time I pick a pony and put a bet in play. Back to it!

  1. background borrowed from DemonSpawnn purely for experimentation
Tweet about this on TwitterShare on TumblrShare on FacebookShare on Google+